A game of Draw Stranger contains the following cards:



1-4 Tumbleweed
Buildup. Place the Tumbleweed card face down on top of one of the duel piles.
Shootout. You aim. Flip one more card next time you shoot.
5-7 Bullet
Buildup. Put the Bullet card face down under one of the duel piles.
Shootout. It was a bullet with your name on it. You lose!
8 Marshal star
Buildup. Put the Marshal star card aside for the Shootout. Choose a card from your hand and place it face down on top of a duel pile of your choosing.
Shootout. Stop one hit from your opponent (this card only).



9 Knife
Buildup. Put the Knife card aside for the Shootout. Choose a card from your hand and place it face down on top of a duel pile of your choosing.
Shootout. If your opponent reveals a gun you lose. Otherwise you win!
10 Black Hat
Buildup. Put the Black Hat card aside for the Shootout. Choose a card from your hand and place it face down on top of a duel pile of your choosing.
Shootout. If your opponent reveals a card where there is a a choice to make of a duel pile (cards 11-16), you decide for your opponent!
11 Book
Buildup. Choose one duel pile. Pick it up and look at the cards without changing the order. Put it back. Place the Book face down on top of the duel pice.
Shootout. Choose one duel pile. Pick it up and look at the cards without changing the order. Put it back.
12 Horseshoe
Buildup. Choose one duel pile. Place this card on top. Pick up the duel pile. Shuffle the cards without looking at them. Return the duel pile to the table.
Shootout. Choose one duel pile. Pick up the duel pile. Shuffle the cards without looking at them. Return the duel pile to the table.



13 Lightning
Buildup. Your opponent places the gun card face down on top of one duel pile. You do not fire a shot but you trigger that the shootout starts even if there are cards remaining in the draw pile.
Shootout. You shoot. Choose one duel pile. Flip over the top card. If it is a bullet, you score one hit.
14 Schofield
Buildup. Your opponent places the gun card face down on top of one duel pile. You do not fire a shot but you trigger that the shootout starts even if there are cards remaining in the draw pile.
Shootout. You shoot. Choose one duel pile. Flip over the top card. If it is a bullet, you score one hit.
15 Peacemaker
Buildup. Your opponent places the gun card face down on top of one duel pile. You do not fire a shot but you trigger that the shootout starts even if there are cards remaining in the draw pile.
Shootout. You shoot. Choose one duel pile. Flip over the top two cards. Score one hit for each bullet found.
16 Remington
Buildup. Your opponent places the gun card face down on top of one duel pile. You do not fire a shot but you trigger that the shootout starts even if there are cards remaining in the draw pile.
Shootout. You shoot. Choose one duel pile. Flip over the top two cards. Score one hit for each bullet found.
17 Shotgun
Buildup. Your opponent places the Shotgun card face down on top of one duel pile. You do not fire a shot but you trigger that the shootout starts even if there are cards remaining in the draw pile.
Shootout. You shoot. Flip over the top card of all three duel piles. Score one hit for each bullet found.