One of the greatest misunderstanding of “Agile frameworks” is that you can choose which processes and tools to use and which to ignore. Well, it’s a free world and there is no universal process police so in a way it is correct, but then: Is it a good idea?
The key to any successful project I have worked on is to build the right system and to build it right. Sounds simple, right?
Once in a while I come across a book, video or website that stays with me for a long time by providing a model or explanation that really resonates with me. For inspiration at the end of a long summer, here are three personal favourites. Each of these I have returned to and enjoyed years … Continue reading Food for thought
I recently got my hands into a product called CluedIn. Not only does it have a cool tech stack but it also offers a novel approach to business intelligence challenges.
In this post I go behind the scene on the conversation engine I built for Mars Crisis. Conversations are a key element of Mars Crisis and I wanted to build an engine that provides a satisfying user experience.
In this final post on the story engine of Mars Crisis, I reveal the secret sauce that will optimise your chances of saving the colony!
This post is a continuation from Mars Crisis: The story engine. In this series of three posts, I explain the design of the story engine in Mars Crisis. Mars Crisis is a one man project. It’s based on Twine 2 using the Harlowe 3.2.2 story format. The latest version of the game is available here. … Continue reading Mars Crisis: Moves
This post is the first in a series of three posts where I go into the details of the Mars Crisis story engine. The story engine is what supports the game generating a story that addresses the theme.
Mars Crisis is a game about political struggle, trying to navigate in a complex landscape with conflicting agendas and finding the best way forward. There are no bad guys, just different interests and opinions.
I’m pleased to announce the very first release of Mars Crisis. You play Kelly Parker as she explores and tries to resolve the issues that threaten to tear the colony apart. Mars Crisis is a one man project, started 2 weeks ago as a personal (and fun) challenge.