Two gunslingers duel it out in the Old West.
Who shoots first? Who hits? Who brought a knife to a gunfight?
2 players. 5 minutes.
Rules
Overview
Draw Stranger plays over two phases: The Buildup and the Shootout.
In the Buildup, you draw and play cards to have the best hand for the shootout. You want lots of guns. You don’t want bullets. As you play, you add cards to three face down duel piles. You also want to keep track of where the bullets go.
In the Shootout, you shoot your guns. You and your opponent each place three cards face down on the table, then you reveal and resolve one at time. If you reveal a gun, you shoot and flip over one or more cards from the duel piles. If you find a bullet you hit. You win if you hit your opponent before they hit you!
But be careful! Someone may have brought a knife to a gunfight.
Card overview
There are 17 cards. Five guns, three bullets and 9 other cards.
Each card has a number, a title, and an icon on top. Cards with the lower number are resolved first. Cards also have an effect when played during the Buildup, an effect when played during the Shootout and an effect when flipped over from a duel pile in the Shootout.
Setup
Shuffle the cards and deal four to each. Place three cards face down on the table between you. These form the three duel piles. Place the remaining cards in a face down draw pile within reach.
Buildup
Choose one card to play. It will have the effect stated in the top half of the card. Place the card face down in front of you. When both players have chosen a card, reveal the cards.
Resolve the cards one at a time. The card with the lowest number goes first.
If nobody played a gun and if there are more cards in the draw pile, draw another card and play as above. Otherwise the shootout starts.
Shootout
The shootout starts when one player reveals a gun or when the draw pile runs out.
Decide on the order you want to play the three cards yo have kept for the shootout. Place them on the table face down in that order. Cards now have the effect stated in the bottom half of the card.
When both players have placed their cards on the table, reveal and resolve one card each at a time. Lowest number goes first.
Shooting
If you reveal a gun, you shoot. Flip over one or more cards from duel piles. You score a hit for each bullet that comes up. If no bullets come up you miss. Remove the cards flipped over and continue. If you hit your opponent first you win!
Draw
If both gunfighters remain standing after resolving the third card, keep one card of the three you used in the Shootout and play again. Very embarrassing!
Resources
- Example of play
- List of cards
- Rules (English)
- Posts about Draw, stranger!

