Time for an update on Gotlandia, my boardgame about sheep, pirates and churches on medieval Gotland. Lots of good stuff has happened since returning from Medeltidsveckan a few weeks ago: The Gotlandia prototype now has 3d printed churches, I came up with a further simplification that I playtested intensively, and it’s now possible to play … Continue reading Gotlandia update
Tag: AI
A lose-lose proposition
I used to be a project manager and a software engineer within software development. I’ve designed and developed frameworks and lead greenfield development projects and large refactoring projects. My last assignment ended about one year ago. I’ve burned out twice and got let go thrice since moving to Stockholm nine years ago. While I had … Continue reading A lose-lose proposition
Feed a man for a lifetime — AI version
In a thread on a Swedish forum for tabletop role-players, someone asked for help with dice probabilities. A basic question involving two six-sided dice. Two replies came in almost instantly with a correct solution supported by mathematical/probability arguments. You can say they “gave a man a fish”, referring to the classic proverb. I was thinking … Continue reading Feed a man for a lifetime — AI version
Swedish hearing on computer games and boardgames
The Committee on Culture held a hearing this week on computer games and boardgames. A more fitting title for the event would be: How Swedish companies can make more money on computer games.
Age of Slop
Our internet provider proudly announced their new ai chatbot. The link to unsubscribe was broken so I asked the bot how to unsubscribe. The answer had little resemblance to the Swedish UI but at least it gave me the idea to log in and look around until I found the setting I needed. We live … Continue reading Age of Slop


