I had a great time yesterday at our SAGA boardgame design competition in Hallunda Folkets Hus. Sunrise over Lake Getaren. Easter 2026. A total of 20 games participated, among these Gotlandia and Draw stranger, my entries for SAGA 2026. Having my games played by happy and devoted gamers and getting their feedback face-to-face was great, … Continue reading An inspiring day in Hallunda
Tag: Boardgames
Draw Stranger ready for SAGA 2026
Cards arrived for Draw Stranger this week. Draw Stranger is my 17 card micro game about duelling gunslingers. The design issue I wanted to solve with this iteration was if I could reduce the amount of text so it is faster and easier to play first time. The game plays in five minutes and is … Continue reading Draw Stranger ready for SAGA 2026
Gotlandia ready for SAGA 2026
Cards for Gotlandia arrived last week and I managed to get a first playtest in. The game feels finished! I have entered Gotlandia for the SAGA 2026 competition with qualifications April 11th in Folkets Hus Hallunda and finals on LinCon 2026. Regardless whether Gotlandia qualifies, you will be able to play Gotlandia at LinCon as … Continue reading Gotlandia ready for SAGA 2026
SAGA Regional Qualifier, Stockholm on April 11th
I'm happy to announce that Folk Lab Hallunda will host this year's SAGA qualifier for the Stockholm region. SAGA is an annual Swedish boardgame design competition where designers showcase brand new games and compete to win one of two prizes, The Anvil and The Feather. The finals take place at LinCon in May. Enter the … Continue reading SAGA Regional Qualifier, Stockholm on April 11th
The world’s coolest job
I started a new job yesterday: I will help run a boardgame workshop for local young people ages 13-24 as part of Folk Lab in Hallunda. It’s play, it’s design, it’s construction. I will be working with Mats and Olle: They have run after school activities for the last couple of years for younger age … Continue reading The world’s coolest job
Swedish hearing on computer games and boardgames
The Committee on Culture held a hearing this week on computer games and boardgames. A more fitting title for the event would be: How Swedish companies can make more money on computer games.
Game design update
Today I talk about SmashCon and my current game design projects. The Stockholm Metro required fewer archeologists and more dynamite. SmashCon I had a great time at SmashCon this weekend, a cosy boardgame convention in a nearby community centre. This year I volunteered to help out and did two slots lending out boardgames which was … Continue reading Game design update
See you at SmashCon 2025
I will be at SmashCon 2025 this coming weekend. SmashCon is a boardgame convention in Huddinge, Stockholm. Run by volunteers, entrance is free. Just show up at the door, premises is Folkes Bistro . This year it's open Saturday November 15th 12:00-24:00 and Sunday November 16th 10:00-18:00. Last year I showcased Gotlandia. This year I … Continue reading See you at SmashCon 2025
Great fun at SPIEL in Essen
SPIEL in Essen is the world largest boardgame fair. Each year in October, publishers and fans meet around everything related to boardgames. From family games over tabletop role-playing games and miniature games to strategy games, SPIEL is nine huge indoor areas full of fun. Play games, buy games, pitch games. I had promised my kids … Continue reading Great fun at SPIEL in Essen
Game design update (Gotlandia, Holmgang, Draw stranger)
It’s been a while since I blogged about game design. That’s not because I haven’t been doing any game design. On the contrary. In fact, I have three games I am actively designing at the moment. It’s more that all three are steadily moving along showing good progress. So today I catch up and summarise … Continue reading Game design update (Gotlandia, Holmgang, Draw stranger)