Cards arrived for Draw Stranger this week. Draw Stranger is my 17 card micro game about duelling gunslingers. The design issue I wanted to solve with this iteration was if I could reduce the amount of text so it is faster and easier to play first time. The game plays in five minutes and is … Continue reading Draw Stranger ready for SAGA 2026
Tag: FolkLab
Hard choices and consequences
This week I participated in an amazing team building event. My colleagues and I were tasked with leading Sweden through uncertain times. With accelerating climate change and war at our doorstep, we faced hard choices. Our guide led us through six rooms. Each presented a political choice to be made. Live actors staged a brief … Continue reading Hard choices and consequences
SAGA Regional Qualifier, Stockholm on April 11th
I'm happy to announce that Folk Lab Hallunda will host this year's SAGA qualifier for the Stockholm region. SAGA is an annual Swedish boardgame design competition where designers showcase brand new games and compete to win one of two prizes, The Anvil and The Feather. The finals take place at LinCon in May. Enter the … Continue reading SAGA Regional Qualifier, Stockholm on April 11th
The world’s coolest job
I started a new job yesterday: I will help run a boardgame workshop for local young people ages 13-24 as part of Folk Lab in Hallunda. It’s play, it’s design, it’s construction. I will be working with Mats and Olle: They have run after school activities for the last couple of years for younger age … Continue reading The world’s coolest job
Gotlandia: How to make money II
Gotlandia is my boardgame under development about sheep, pirates, and overly embellished churches. Players trade resources for silver in Visby, so the game needs a decent amount of tokens to represent silver coins. So far I have made do with coins printed and glued on cardboard then cut with scissors. Cutting circles in heavy cardboard … Continue reading Gotlandia: How to make money II