I like history. Reading books about our past and exploring locations that show traces of past human existence. To understand what has happened before. Why things are as they are in the present. How the future may look like. Or at least to see a shadow of the thing. The past is complicated. We will … Continue reading Playing with history
Tag: Game design
The City: What we do to fit in
Last weekend I did a second run of my tabletop roleplaying game The City. It took some effort to make a face-to-face game happen but it worked out and we had a great session. I have updated the game text based on my reflections and the game is available for free under a Creative Commons … Continue reading The City: What we do to fit in
Gotlandia: Testing, testing
These days I'm busy testing Gotlandia, my boardgame about medieval Gotland. I made many small changes, some which greatly improve how the game feels and plays. Opportunity to join a playtest in Stockholm this Sunday.
Gotlandia: How to make money II
Gotlandia is my boardgame under development about sheep, pirates, and overly embellished churches. Players trade resources for silver in Visby, so the game needs a decent amount of tokens to represent silver coins. So far I have made do with coins printed and glued on cardboard then cut with scissors. Cutting circles in heavy cardboard … Continue reading Gotlandia: How to make money II
The City at Tekniska
I had a great run of The City at Slay Beyond Slay yesterday. The City is a steampunk drama about what we do to fit in. An updated version is now available under a Creative Commons license.
Gotlandia at SmashCon
This weekend I presented Gotlandia at SmashCon in Huddinge south of Stockholm. SmashCon is a cosy boardgame event over two days each year in November. I hosted two games of Gotlandia and received great feedback.
The Thessaloniki Metro game
I was inspired to create a family card game about building a metro in a city with an ancient history after visiting Thessaloniki last year. This week I built a prototype and started playtesting.
A game eight years in the making
An idea I got eight years ago for a game set in Ancient Greece finally clicked. Coming to a convention near you in 2025.
Gotlandia cover
I commissioned Claudia Cangini to create a cover for Gotlandia, my boardgame about medieval Gotland. I am very happy with how it turned out. Also, I received lots of detailed feedback from a a group of gamers I met at Viking Con.
Churches of Gotland
What if you could pick up a card game on the ferry to Gotland, learn and play it in fifteen minutes, and have so much fun that you decided to go back and buy a second copy?