While I was in Greece, the last of the three test prints of Montsegur 1244, Mars to Stay, and Death of Rapacus arrived. They all look great! I did find a few cosmetic things here and there to touch up. The main thing being that I need to adjust the colour profile used for the … Continue reading Test prints have arrived!
Tag: Game design
Come in we are open!
While waiting for the test prints of my story games Death of Rapacus, Mars to Stay and Montsegur 1244 to arrive, I set up a web shop for the PDFs. It turned to be easy to do, using WooCommerce which is available on WordPress.com. WooCommerce has all the feature I need: Products for download as … Continue reading Come in we are open!
Frederik Jensen: Game Designer
Today I am a full time game designer. It is time to recharge and do something fun.
Clemency at Fastaval 2023
Sign up for Fastaval 2023 is open and my game Clemency is on the programme. Fastaval is a game convention in Denmark with a long tradition of presenting innovative roleplaying and board gaming experiences. It’s five days of fun telling stories and playing games in an inclusive crowd in a public school somewhere in Denmark. … Continue reading Clemency at Fastaval 2023
Let’s see what lagom means
So the Swedish election happened. Two clear losers and many bittersweet victories. With the final tallies done, it looks like SD — Sweden Democrats — will either become part of a government or supporting a government. So I guess we will find out what “lagom” means (one of SD’s election posters promised to make Sweden … Continue reading Let’s see what lagom means
Mars Crisis 0.7.0 Released
I’m pleased to announce another release of Mars Crisis. Mars Crisis is a one man story game project built on Twine. The highlights of this release are: Talk with the head of the police Greatly improved UX for messages Improved story line around the underground stim factory Plus more! What can I say? Long train … Continue reading Mars Crisis 0.7.0 Released
Mars Crisis MVP
I’m happy to announce the release of the Mars Crisis MVP. You can now play a complete game and experience a full story of Kelly Parker’s time on Mars as special advisor to the colony.
Mars Crisis: Conversations
In this post I go behind the scene on the conversation engine I built for Mars Crisis. Conversations are a key element of Mars Crisis and I wanted to build an engine that provides a satisfying user experience.
Mars Crisis: The secret sauce
In this final post on the story engine of Mars Crisis, I reveal the secret sauce that will optimise your chances of saving the colony!
Mars Crisis: Moves
This post is a continuation from Mars Crisis: The story engine. In this series of three posts, I explain the design of the story engine in Mars Crisis. Mars Crisis is a one man project. It’s based on Twine 2 using the Harlowe 3.2.2 story format. The latest version of the game is available here. … Continue reading Mars Crisis: Moves