A friend introduced me to the Korean card game Choson recently at a cosy local boardgame convention. Choson uses a deck with cards valued 1-9 with 1 card with value 1, 2 cards with value 2, and so on up to 9 cards with the value nine. Plus ten event cards for a total of … Continue reading Nine Kingdoms
Tag: Game design
SAGA Regional Qualifier, Stockholm on April 11th
I'm happy to announce that Folk Lab Hallunda will host this year's SAGA qualifier for the Stockholm region. SAGA is an annual Swedish boardgame design competition where designers showcase brand new games and compete to win one of two prizes, The Anvil and The Feather. The finals take place at LinCon in May. Enter the … Continue reading SAGA Regional Qualifier, Stockholm on April 11th
Gotlandia at Medeltidsveckan 2026
This is a game design post about Gotlandia, my game in development about Medieval Gotland. I will go through the latest changes to the game, including my reasoning behind making the changes and the process. So mostly of interest if you have played the game or if you are a game designer yourself. But first … Continue reading Gotlandia at Medeltidsveckan 2026
The world’s coolest job
I started a new job yesterday: I will help run a boardgame workshop for local young people ages 13-24 as part of Folk Lab in Hallunda. It’s play, it’s design, it’s construction. I will be working with Mats and Olle: They have run after school activities for the last couple of years for younger age … Continue reading The world’s coolest job
Game design update
December was dark and grey; with January came snow. Great time of year for playing and creating boardgames! Not only do I have the luxury of not stressing about a day job, but I also have kids that are now old enough to play the kind of games I enjoy. So I’ve had lots of … Continue reading Game design update
2025 in Games
2025 has been a great year for playing and creating games. Games in this context are boardgames and roleplaying games, played face-to-face with real people around a table. In this post I look back at my gaming activities in 2025 and how this leads into 2026. SPIEL in Essen was a smorgasbord of fun for … Continue reading 2025 in Games
Game design update
Today I talk about SmashCon and my current game design projects. The Stockholm Metro required fewer archeologists and more dynamite. SmashCon I had a great time at SmashCon this weekend, a cosy boardgame convention in a nearby community centre. This year I volunteered to help out and did two slots lending out boardgames which was … Continue reading Game design update
Playtesting Holmgang and Draw, stranger!
Cards for Holmgang and Draw, stranger! arrived from China. Boxes and stands from Germany. So now I have six copies of both games and have started playtesting. I ran the first playtests with my kids and their friends. Playing draw stranger with full colour plastic cards is super nice. Putting the Holmgang components in a … Continue reading Playtesting Holmgang and Draw, stranger!
New card design for Gotlandia
I am working on a new card design for my boardgame Gotlandia, a game about the Golden Age of Gotland 1100-1400. I have play tested extensively with the current set of cards and I am happy with how the game plays now and want to introduce it to more players. As many cards are now … Continue reading New card design for Gotlandia
Game design update (Gotlandia, Holmgang, Draw stranger)
It’s been a while since I blogged about game design. That’s not because I haven’t been doing any game design. On the contrary. In fact, I have three games I am actively designing at the moment. It’s more that all three are steadily moving along showing good progress. So today I catch up and summarise … Continue reading Game design update (Gotlandia, Holmgang, Draw stranger)






