Today I talk about SmashCon and my current game design projects. The Stockholm Metro required fewer archeologists and more dynamite. SmashCon I had a great time at SmashCon this weekend, a cosy boardgame convention in a nearby community centre. This year I volunteered to help out and did two slots lending out boardgames which was … Continue reading Game design update
Tag: Game design
Playtesting Holmgang and Draw, stranger!
Cards for Holmgang and Draw, stranger! arrived from China. Boxes and stands from Germany. So now I have six copies of both games and have started playtesting. I ran the first playtests with my kids and their friends. Playing draw stranger with full colour plastic cards is super nice. Putting the Holmgang components in a … Continue reading Playtesting Holmgang and Draw, stranger!
New card design for Gotlandia
I am working on a new card design for my boardgame Gotlandia, a game about the Golden Age of Gotland 1100-1400. I have play tested extensively with the current set of cards and I am happy with how the game plays now and want to introduce it to more players. As many cards are now … Continue reading New card design for Gotlandia
Game design update (Gotlandia, Holmgang, Draw stranger)
It’s been a while since I blogged about game design. That’s not because I haven’t been doing any game design. On the contrary. In fact, I have three games I am actively designing at the moment. It’s more that all three are steadily moving along showing good progress. So today I catch up and summarise … Continue reading Game design update (Gotlandia, Holmgang, Draw stranger)
Into the Misty Vale
"Will we continue the game now?" my oldest asked, putting down the VR headset that he also got for his birthday. I gifted him the Dragonbane Starter Set for his 13 year birthday last week. My plan was for him to play it with his friends, but when he asked, I of course volunteered to … Continue reading Into the Misty Vale
We will get back to you shortly
For many years my Easter ritual was to visit Fastaval, a game convention in Denmark. Meeting up with old friends, making new friends while playing games, and being part of an incredible inclusive community of gamers. Once you sit around the same table, it doesn’t matter what clothes you wear, how you look, speak, if … Continue reading We will get back to you shortly
Creating cards for your games (Part two)
Coming up with a design for your cards. This is part two in a series about creating custom playing cards for your game designs with GIMP and PrinterStudio.
Creating cards for your games (Part three)
Final touches and ordering. This is part three in a series about creating custom playing cards for your game designs with GIMP and PrinterStudio.
Creating cards for your games (Part one)
Getting started. This is part one in a series about creating custom playing cards for your game designs with GIMP and PrinterStudio.
Holmgang: Duel at the Eider
The story of Uffe, the simpleton son who steps up in the hour of need to defend his father’s honour and kingdom, has captivated me since I first came upon it as a teen. Last weekend I started working on a card driven boardgame where you play out the duel.