This post is a continuation from Mars Crisis: The story engine. In this series of three posts, I explain the design of the story engine in Mars Crisis. Mars Crisis is a one man project. It’s based on Twine 2 using the Harlowe 3.2.2 story format. The latest version of the game is available here. … Continue reading Mars Crisis: Moves
This post is the first in a series of three posts where I go into the details of the Mars Crisis story engine. The story engine is what supports the game generating a story that addresses the theme.