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Tag: Game design

Come in we are open!

While waiting for the test prints of my story games Death of Rapacus, Mars to Stay and Montsegur 1244 to arrive, I set up a web shop for the PDFs. It turned to be easy to do, using WooCommerce which is available on WordPress.com. WooCommerce has all the feature I need: Products for download as … Continue reading Come in we are open! →

Frederik Jensen Games Leave a comment March 7, 2023March 7, 2023 2 Minutes

Frederik Jensen: Game Designer

Today I am a full time game designer. It is time to recharge and do something fun.

Frederik Jensen Sweden, Travel Leave a comment March 1, 2023March 21, 2023 1 Minute

Clemency at Fastaval 2023

Sign up for Fastaval 2023 is open and my game Clemency is on the programme.  Fastaval is a game convention in Denmark with a long tradition of presenting innovative roleplaying and board gaming experiences. It’s five days of fun telling stories and playing games in an inclusive crowd in a public school somewhere in Denmark.  … Continue reading Clemency at Fastaval 2023 →

Frederik Jensen Games 1 Comment February 8, 2023March 2, 2023 2 Minutes

Let’s see what lagom means

So the Swedish election happened. Two clear losers and many bittersweet victories. With the final tallies done, it looks like SD — Sweden Democrats — will either become part of a government or supporting a government. So I guess we will find out what “lagom” means (one of SD’s election posters promised to make Sweden … Continue reading Let’s see what lagom means →

Frederik Jensen Games, Sweden September 18, 2022March 6, 2023 3 Minutes

Mars Crisis 0.7.0 Released

I’m pleased to announce another release of Mars Crisis. Mars Crisis is a one man story game project built on Twine. The highlights of this release are: Talk with the head of the police Greatly improved UX for messages Improved story line around the underground stim factory Plus more! What can I say? Long train … Continue reading Mars Crisis 0.7.0 Released →

Frederik Jensen Games October 24, 2021March 4, 2023 1 Minute

Mars Crisis MVP

I’m happy to announce the release of the Mars Crisis MVP. You can now play a complete game and experience a full story of Kelly Parker’s time on Mars as special advisor to the colony.

Frederik Jensen Games October 17, 2021March 4, 2023 2 Minutes

Mars Crisis: Conversations

In this post I go behind the scene on the conversation engine I built for Mars Crisis. Conversations are a key element of Mars Crisis and I wanted to build an engine that provides a satisfying user experience.

Frederik Jensen Games, IT & Software September 27, 2021February 27, 2023 4 Minutes

Mars Crisis: The secret sauce

In this final post on the story engine of Mars Crisis, I reveal the secret sauce that will optimise your chances of saving the colony!

Frederik Jensen Games, IT & Software September 23, 2021February 27, 2023 4 Minutes

Mars Crisis: Moves

This post is a continuation from Mars Crisis: The story engine. In this series of three posts, I explain the design of the story engine in Mars Crisis. Mars Crisis is a one man project. It’s based on Twine 2 using the Harlowe 3.2.2 story format. The latest version of the game is available here. … Continue reading Mars Crisis: Moves →

Frederik Jensen Games, IT & Software September 20, 2021February 27, 2023 5 Minutes

Mars Crisis: The story engine

This post is the first in a series of three posts where I go into the details of the Mars Crisis story engine. The story engine is what supports the game generating a story that addresses the theme.

Frederik Jensen Games, IT & Software September 16, 2021February 27, 2023 4 Minutes

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