SAGA is a boardgame design competition with finals at LinCon in May. The qualifier for the Stockholm area takes place Saturday April 11. A very impressive list of 18 games have signed up as of today. This is the list so far -- you can register right up until Saturday morning: Back Seat Drivers Director's … Continue reading See you at the SAGA Stockholm Qualifier
Tag: Game design
Draw Stranger ready for SAGA 2026
Cards arrived for Draw Stranger this week. Draw Stranger is my 17 card micro game about duelling gunslingers. The design issue I wanted to solve with this iteration was if I could reduce the amount of text so it is faster and easier to play first time. The game plays in five minutes and is … Continue reading Draw Stranger ready for SAGA 2026
Hard choices and consequences
This week I participated in an amazing team building event. My colleagues and I were tasked with leading Sweden through uncertain times. With accelerating climate change and war at our doorstep, we faced hard choices. Our guide led us through six rooms. Each presented a political choice to be made. Live actors staged a brief … Continue reading Hard choices and consequences
Gotlandia ready for SAGA 2026
Cards for Gotlandia arrived last week and I managed to get a first playtest in. The game feels finished! I have entered Gotlandia for the SAGA 2026 competition with qualifications April 11th in Folkets Hus Hallunda and finals on LinCon 2026. Regardless whether Gotlandia qualifies, you will be able to play Gotlandia at LinCon as … Continue reading Gotlandia ready for SAGA 2026
Nine Kingdoms
A friend introduced me to the Korean card game Choson recently at a cosy local boardgame convention. Choson uses a deck with cards valued 1-9 with 1 card with value 1, 2 cards with value 2, and so on up to 9 cards with the value nine. Plus ten event cards for a total of … Continue reading Nine Kingdoms
SAGA Regional Qualifier, Stockholm on April 11th
I'm happy to announce that Folk Lab Hallunda will host this year's SAGA qualifier for the Stockholm region. SAGA is an annual Swedish boardgame design competition where designers showcase brand new games and compete to win one of two prizes, The Anvil and The Feather. The finals take place at LinCon in May. Enter the … Continue reading SAGA Regional Qualifier, Stockholm on April 11th
Gotlandia at Medeltidsveckan 2026
This is a game design post about Gotlandia, my game in development about Medieval Gotland. I will go through the latest changes to the game, including my reasoning behind making the changes and the process. So mostly of interest if you have played the game or if you are a game designer yourself. But first … Continue reading Gotlandia at Medeltidsveckan 2026
The world’s coolest job
I started a new job yesterday: I will help run a boardgame workshop for local young people ages 13-24 as part of Folk Lab in Hallunda. It’s play, it’s design, it’s construction. I will be working with Mats and Olle: They have run after school activities for the last couple of years for younger age … Continue reading The world’s coolest job
Game design update
December was dark and grey; with January came snow. Great time of year for playing and creating boardgames! Not only do I have the luxury of not stressing about a day job, but I also have kids that are now old enough to play the kind of games I enjoy. So I’ve had lots of … Continue reading Game design update
2025 in Games
2025 has been a great year for playing and creating games. Games in this context are boardgames and roleplaying games, played face-to-face with real people around a table. In this post I look back at my gaming activities in 2025 and how this leads into 2026. SPIEL in Essen was a smorgasbord of fun for … Continue reading 2025 in Games