Folk Lab is a place where everyone can come and learn to use technology to create things. We have 3d printers and laser cutters and tools and materials to create stickers, key hangers, fridge magnets — and games. One day per week I run a game design workshop where we design and construct games. Afternoons … Continue reading Folk Lab and a game about language
Tag: Game design
Designing a game that can be played with standard playing cards
A set of standard playing cards is a marvellous invention. I’ve played a ton of classic card games and now I design card games of my own. I went back to study the classics to become a better game designer. In this series of post I share what I have learned. First post here. Fascinated … Continue reading Designing a game that can be played with standard playing cards
Classic card games (Part Three): Gambling games
Playing cards have been around for centuries and it’s amazing what games you can play with the same deck of 52 playing cards. I’m studying classic card games to become a better game designer and I’m sharing my findings here. This is the third post in the series. Read the first post here. Gambling games … Continue reading Classic card games (Part Three): Gambling games
Classic card games (Part Two): Trick taking games
Playing cards have been around for centuries and it’s amazing what games you can play with the same deck of 52 playing cards. I’m studying classic card games to become a better game designer and I’m sharing my findings here. This is the second post in the series. Read the first post here. In this … Continue reading Classic card games (Part Two): Trick taking games
Classic card games (Part One): Introduction
A set of standard playing cards is a marvellous invention. 52 cards, 4 suits, cards in each suit numbered 1-13. So many games can be played with these. From children’s games to gambling games and tournament games, pick up a standard deck of playing cards and you can unlock the door to a world of … Continue reading Classic card games (Part One): Introduction
When do you tell the story?
We have gathered a mighty fine group of game designers here in Stockholm that meet up every now and then and playtest each other’s games. Once per week it’s been now after the summer and this week we were six so we split in two tables. We are all hobby designers, designing games for fun … Continue reading When do you tell the story?
Spooky Town
Halloween is coming and this town is not big enough for all its scary monsters! Scare away the competition and take over all the best places to spook when the little kids come out for trick-and-treat. Spooky Town is a fun card game for 2-5 players that plays in 20-30 minutes. Help us create the … Continue reading Spooky Town
Game design update
I had a great time in Norrköping last week playing games at The Happening. This both inspired me to revisit old games and got my head bubbling with new ideas. You easily forget how amazing it is to play games with new and old friends face to face. Screens are good for many things but … Continue reading Game design update
Gotlandia update
Time for an update on Gotlandia, my boardgame about sheep, pirates and churches on medieval Gotland. Lots of good stuff has happened since returning from Medeltidsveckan a few weeks ago: The Gotlandia prototype now has 3d printed churches, I came up with a further simplification that I playtested intensively, and it’s now possible to play … Continue reading Gotlandia update
Futhark: Reveal the secrets of the runes
Futhark is the name of the Viking rune alphabet. Futhark is also the name of my latest game. Furthark is a 54 card game where 2-4 players compete to form words in a tableau of runes. The game is currently in playtesting. The print-and-play playtest edition is free for personal use. Find it here. Vikings … Continue reading Futhark: Reveal the secrets of the runes







