LinCon is right around the corner. I will be there and I will bring games and kids. LinCon is a Swedish game convention in Linköping and has become my new recurring gaming event of the year. Located at the University of Linköping a convenient three hour drive from us and run by a friendly volunteer organisation, … Continue reading See you at LinCon
Tag: Game design
Teaching how to play Draw Stranger
I'm going over the rules for Draw, Stranger!Draw Stranger is my 17-card micro game about duelling gunslingers in the Old West. Who shoots first? Who hits? Who brought a knife to gunfight? I’ve taught the game many times since its inception last summer, but teaching through a rule booklet instead of teaching the game face … Continue reading Teaching how to play Draw Stranger
Petroglyph: Memory with a twist
Petroglyph is a 17-card micro game for 1 to 4 players that I’m working on. The first test print arrived today. It looks gorgeous! Petroglyph is a neat mash up of Sushi Go with classic Memory. Easy to learn and fun to play for a wide audience. The plan is to pitch Petroglyph to museums … Continue reading Petroglyph: Memory with a twist
See you at the SAGA Stockholm Qualifier
SAGA is a boardgame design competition with finals at LinCon in May. The qualifier for the Stockholm area takes place Saturday April 11. A very impressive list of 18 games have signed up as of today. This is the list so far -- you can register right up until Saturday morning: Back Seat Drivers Director's … Continue reading See you at the SAGA Stockholm Qualifier
Draw Stranger ready for SAGA 2026
Cards arrived for Draw Stranger this week. Draw Stranger is my 17 card micro game about duelling gunslingers. The design issue I wanted to solve with this iteration was if I could reduce the amount of text so it is faster and easier to play first time. The game plays in five minutes and is … Continue reading Draw Stranger ready for SAGA 2026
Hard choices and consequences
This week I participated in an amazing team building event. My colleagues and I were tasked with leading Sweden through uncertain times. With accelerating climate change and war at our doorstep, we faced hard choices. Our guide led us through six rooms. Each presented a political choice to be made. Live actors staged a brief … Continue reading Hard choices and consequences
Gotlandia ready for SAGA 2026
Cards for Gotlandia arrived last week and I managed to get a first playtest in. The game feels finished! I have entered Gotlandia for the SAGA 2026 competition with qualifications April 11th in Folkets Hus Hallunda and finals on LinCon 2026. Regardless whether Gotlandia qualifies, you will be able to play Gotlandia at LinCon as … Continue reading Gotlandia ready for SAGA 2026
Nine Kingdoms
A friend introduced me to the Korean card game Choson recently at a cosy local boardgame convention. Choson uses a deck with cards valued 1-9 with 1 card with value 1, 2 cards with value 2, and so on up to 9 cards with the value nine. Plus ten event cards for a total of … Continue reading Nine Kingdoms
SAGA Regional Qualifier, Stockholm on April 11th
I'm happy to announce that Folk Lab Hallunda will host this year's SAGA qualifier for the Stockholm region. SAGA is an annual Swedish boardgame design competition where designers showcase brand new games and compete to win one of two prizes, The Anvil and The Feather. The finals take place at LinCon in May. Enter the … Continue reading SAGA Regional Qualifier, Stockholm on April 11th
Gotlandia at Medeltidsveckan 2026
This is a game design post about Gotlandia, my game in development about Medieval Gotland. I will go through the latest changes to the game, including my reasoning behind making the changes and the process. So mostly of interest if you have played the game or if you are a game designer yourself. But first … Continue reading Gotlandia at Medeltidsveckan 2026





