Château de Montségur in southern France was once the location of a dramatic siege. In my game Montsegur 1244 you retell the story. The game is now available in Japanese.
The saying to walk a mile in someone else's shoes is often contributed to various indian tribes. Here I present four games that take you on a similar journey.
I created the story game Montsegur 1244 for Fastaval 2008. I felt it was a story that needed to be told and a game that I wanted to play.
While I was in Greece, the last of the three test prints of Montsegur 1244, Mars to Stay, and Death of Rapacus arrived. They all look great! I did find a few cosmetic things here and there to touch up. The main thing being that I need to adjust the colour profile used for the … Continue reading Test prints have arrived!
While waiting for the test prints of my story games Death of Rapacus, Mars to Stay and Montsegur 1244 to arrive, I set up a web shop for the PDFs. It turned to be easy to do, using WooCommerce which is available on WordPress.com. WooCommerce has all the feature I need: Products for download as … Continue reading Come in we are open!
A closer look at the story game Red Carnations from a Black Grave
Work on Mars to Stay is progressing well: Mars to Stay is a story game about pursuing the almost impossible dream of building humanity’s first colony on Mars.
So I've started designing a new game. It's a text adventure based on the Quest engine and it's an adaptation of Montsegur 1244, my game about the fall of Montsegur in 1244 at the end of the Albigensian crusade in what is today southern France (1). A digital game Up until now, I have only … Continue reading I found (a) Quest